

It works extremely well, and while it adds more to the amount of time it will take to complete the multiplayer story, it seldom becomes frustrating.Īside from some mild pacing issues in the solo campaign, Portal 2 is in the end an amazing spectacle for all to enjoy. To aid players through this, a menu called the Ping is provided, which is basically a command wheel with various options such as, “place portal here,” “look here,” “enter portal,” “walk here,” and so on. You can play locally or online with friends.Ĭommunication in Portal 2 is vital to your success because if you don’t talk, you’re really not going to make it very far. In fact, hard might be an understatement if you’re not cooperating with your partner. As you progress, the test chambers become increasingly harder. There are five overall and the point of the first few levels is to build a bond between the robots Atlas and P-Body. The way it works is there is a hub world, much like the Lego: Star Wars games, and you access level sets from it. Basically, you and a friend play as two robots crafted by GLaDOS for the sole purpose of testing. While the multiplayer story doesn’t have a traditional narrative so to speak, there is a story. It was one of the best game soundtracks that I’ve heard from a game in a long time. The heavy bass techno beats helped to make me realize how big Aperture Laboratories really is and the quicker quiet beats made me feel awesome as I flew at high speeds out of a portal. One aspect of the game I absolutely loved was the soundtrack. Not a moment went by when he didn’t make me laugh out loud, as was the case with J.K. Personally my favorite character was Wheatley, played by Stephen Merchant (the Office). They really went the extra mile with Portal 2 by creating not only a hilarious, gripping experience, but they also acquired an amazing cast of voice actors. Valve has always been known for being masterminds in terms of storytelling and Portal 2 proves to be no exception to this. Photo courtesy of Portal 2 introduces a lot of new mindbending puzzles of varying difficulty that go beyond the simplicity of the first game. It took me a good eight hours to complete the single player because I stopped and listened to every hilariously witty comment made by GLaDOS, Wheatley, and Cave Johnson. It is difficult to say just how long it will take everyone to beat the game as it largely depends on your proficiency in solving the puzzles and your curiosity about the story. Lengthwise, it would be cruel to brand Portal 2 as too short of an experience because the game actually features two separate campaigns: singleplayer and multiplayer. While character models look superb, certain objects and images encountered throughout the game do tend to become extremely blurry but this is certainly not very frequent or detracting from the overall experience by any means. All the environments look great, and a great job is done showing the age of the labs with plants pushing through walls covered with dirt and grime. Valve manages to keep its graphics as fresh and exciting as many of the competing games on the market. It is surprising just how much mileage developers can get out of ancient video game engines nowadays. Fortunately, Valve (makers of Portal 2, Half-Life 2, Left 4 Dead) has seemingly beat the odds once again. It mixed mind-bending puzzles with hilarious dialogue, a freakishly menacing villain, and of course cake.ĭespite it’s brief runtime, people instantly sought a follow-up to this first-person physics-based puzzle adventure game. In 2007, however, Portal appeared literally out of the blue and brought to the table the very element of surprise that the industry had been craving. In a generation bathed with Call of Duty clones, it’s not too often that you see something truly original and marvelous in the video game branch anymore. Photo courtesy of To say that Portal 2 tops the effort of its predecessor is a severe understatement By: Jimmy Champane ’11, Tower Pulse Contributor
